Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
1.5.0
Issue ID
MARS-1522
Regression
No
[MARS] Builds fails with the error “Please enable the 'ARCore' plugin in 'XR Plug-in Management'.“ when ARCore is enabled
Reproduction steps:
1. Open the attached project "ReproProj" with the Android Platform
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Build And Run
4. Observe the Console window
Expected result: The Build succeeds since ARCore is already enabled
Actual result: Build fails with error message “Please enable the 'ARCore' plugin in 'XR Plug-in Management'. Open Project Setting > XR Plug-in Management > Android tab and enable `ARCore`.“
Reproducible with: 1.5.0-preview.2 (2022.3.4f1), 1.5.0 (2022.3.4f1)
Could not test with: 1.4.1 (2022.3.4f1), 1.5.0 (2021.3.28f1, 2023.1.3f1, 2023.2.0a23) (DirectoryNotFoundException: Could not find a part of the path "C:\Users\L\Downloads\IN-45780_ArMars2021 - Copy (4)\Library\Bee\buildreport.json")
Testing environment: Windows 10 Enterprise 21H2
Notes:
- Installing the Mars package with clean presets did not help to solve the issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- 2D Renderer Breaks When Animating Material Property with MaterialPropertyBlock
- PlayModeStateChange.ExitingPlayMode is not logged when Play Mode is exited due to recompilation
- Crash on `anonymous namespace'::PrepareTreesAndWriteWindParamsJobData::Execute when entering Play Mode on a specific project
- Errors "InvalidOperationException: Trying to use a texture (_InternalGradingLut)..." and “Render Graph Execution error” shown and Scene turns black when 16 or more Render Objects are used
- GameObjects in the Game View are rendered differently than in the Scene View when the Rendering Path is set to "Deferred" and Screen Space Shadows Renderer Feature is added
Resolution Note:
We do not have any additional MARS updates planned at this time. The workaround is to go to Assets > XR > Loaders in your project and rename the "ARCoreLoader" asset to "AR Core Loader".