Search Issue Tracker
Duplicate
Votes
0
Found in
2019.1.0a11
2019.1.12f1
2019.2.0a1
2019.3.0a1
Issue ID
1172601
Regression
Yes
[MacOS] Using Keep Alpha in videoclip importer settings alpha channel gets flipped by Y-axis after Transcoding
To reproduce:
1. Open attached project "1172601.zip"
2. In Project window select "dancer.1.webm" videoclip
3. Observe in the Preview window that on the right the alpha channel (white silhouette) is upside down
Expected: the alpha channel is in the same orientation as the original video
Actual: the alpha channel is shown flipped on the Y-axis
Reproduced on:
2019.0a11 2019.2.1f1 2019.3.0a11
Not reproduced on:
2018.4.6f1 2019.1.0a10
Notes:
- Doesn't reproduce on Win10 machine
- Also reproduces with .mov videoclips
- Reproduced with Metal and OpenGLCore
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
This is a duplicate of issue #1165238