Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2019.2.X
Votes
1
Found in
2019.1.0b1
2019.2.0a1
2019.2.0b6
2019.3.0a1
Issue ID
1165238
Regression
Yes
[Mac] Video alpha channels are flipped vertically when transcoding to H264 on Mac OS
How to reproduce:
1. Open the attached project ("dancer.zip")
2. Select "dancer1.webm" file in the Assets window
3. In the Inspector, check "Keep Alpha" and "Transcode" and change the codec to H264
4. Press "Apply"
Expected results: Video alpha channels are not flipped
Actual results: Video alpha channels are flipped
Reproducible with: 2019.1.0b1, 2019.1.8f1, 2019.2.0b8, 2019.3.0a8
Not reproducible with: 2017.4.29f1, 2018.4.3f1, 2019.1.0a9
Couldn't test with 2019.1.0a10, 2019.1.0a15 because of unity crashing while transcoding
Note
This issue does not reproduce on Windows
Comments (1)
-
dimib
Aug 23, 2019 10:15
Does the fix include trancoding to h265 as well?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Resolution Note (fix version 2019.3):
Vertical flip introduced during optimization pass. Fixed in 2019.2.10f1, 2019.3.0a12 and added test to prevent future regressions.