Search Issue Tracker
Fixed
Fixed in 6000.0.47f1, 6000.1.0b15, 6000.2.0a9
Votes
0
Found in
6000.0.45f1
6000.1.0b13
6000.2.0a8
Issue ID
UUM-101569
Regression
Yes
[macOS] GameObject color changes when using Decal Renderer feature with Deferred Rendering in URP
How to reproduce:
1. Open the “IN-97993_UnityBugReproduce-bug-metal_decal“ project
2. Open the “SampleScene”
3. Navigate to “Assets/Settings/PC_Renderer”
4. In the Inspector window enable the “Decal” Component
5. Observe the Scene view
Expected Results: There is no change in color
Actual Results: The color of the GameObjects will change
Reproducible with: 6000.0.22f1, 6000.0.45f1, 6000.1.0b13, 6000.2.0a8
Not reproducible with: 2021.3.50f1, 2022.3.60f1, 6000.0.21f1
Reproducible on: macOS 15.3.2 (M1 Max)
Not reproducible on: Windows 11
Notes:
- This occurs when the parameters for Universal Renderer Data(PC_Renderer) are as follows:
- Rendering > Render Path > Deferred (or Deferred+)
- Renderer Features > Decal > Technique > Screen Space
- Renderer Features > Decal > Use Rendering Layers > enabled
- Could not reproduce in HDRP due to lack of similar Renderer parameters.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment