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Fixed in 10.0.0-preview.1

Fixed in 7.7.0, 10.3.1

Votes

36

Found in [Package]

7.0.0

Issue ID

1171489

Regression

No

[URP] Shadows applied to Speed Trees are too Dark and Change their appearance depending on the Distance

Package: Scriptable Render Pipeline Lightweight

-

How to reproduce:
1. Open the attached project named Case_1171489
2. Open the New Scene
3. Observe the tree in the Scene

Expected result: Tree receives accurate shadows
Actual result: Tree shadows are too dark and change their appearance depending on the distance to the camera

Reproducible with: 2019.1.13f1, 2019.2.0f1, 2019.3.0a11
Could not test with: 2017.4.31f1(No LWRP), 2018.4.5f1(Tree materials would break)

Reproducible with Package versions: 5.16.1, 6.9.0, 7.0.0
Could not test with Package versions: 4.10.0, 5.13.0, 6.7.1(Tree materials would break)

  1. Resolution Note (fix version 10.3.1):

    Fixed in URP 10.3.1 which is available in Unity 2020.2 and above

Comments (8)

  1. Aldeminor

    Nov 11, 2024 10:34

    4 years in, nothing is changed.

  2. Claytonious

    Apr 16, 2022 20:40

    But this isn't fixed in Unity 2021.3.0f1 with URP 12.1.6. No ambient light on SpeedTrees in URP.

  3. ROBYER1

    Jun 30, 2020 15:54

    Someone actually fixed the Speedtree 7 shader here so that it actually uses the ambient light of the Unity scene and looks correct now
    https://forum.unity.com/threads/still-no-speedtree-support.894025/#post-5946692

  4. camta005

    May 10, 2020 23:46

    Ambient light settings have no effect on dark / black areas of the tree. If you remove the normal maps from the materials it show the problem more clearly.

  5. rusli

    Mar 24, 2020 23:08

    We can 't continue developing our game. Waiting for a fix!

  6. ROBYER1

    Feb 26, 2020 16:38

    Hoping this gets fixed soon, reported it to Speedtree and Unity Support who both confirmed it is an issue. I have been told it is being worked on.

  7. deverolirc

    Feb 23, 2020 20:13

    Would love a fix for this! Currently SpeedTrees are unusable in URP.

  8. adriandmgz

    Feb 11, 2020 07:01

    SpeedTree shaders in URP should apply ambient light as configured in the Lighting Settings. Otherwise, with just one directional light, the part of the tree that remains in shadows is almost black.

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