Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
5.6.1
Issue ID
1114576
Regression
No
Inconsistent rendering between Camera preview and Game view when using Depth Texture with LWRP
How to reproduce:
1. Download and open the attached project "1114576.zip"
2. Open the Scene and Game windows
3. Select the Main Camera GameObject in the Hierarchy
4. Inspect the Camera Preview and Game windows
Expected result: The black cube is rendered the same on both windows
Actual result: The black cube is flipped on Y-axis in the Game window
Reproducible with Unity versions: 2019.1.12f1, 2019.2.0b10, 2019.3.0a10
Reproducible with package versions: 5.7.2, 5.8.2, 5.9.0, 5.10.0, 5.13.0, 5.16.1, 6.5.2, 6.5.3, 6.7.1, 6.9.0
Not reproducible with package versions: 5.3.1
Notes:
Enabling Opaque Texture in Lightweight Render Pipeline Asset will fix the issue in package versions 5.16.1, 5.7.2 and 6.9.0.
Trying to install LWRP versions earlier than 5.6.1 will result in Console errors.
Affected Package versions are not available in Unity 2018.4.
In early versions of Unity 2019.1 and 2019.2 installing the affected package versions will throw Console errors.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terms of Service agreement checkbox is invisible under specific OS system themes (UI Accessibility)
- Tile Palette: "Create New Tilemap" dropdown area is displayed in several colors
- Input.mousePosition stops syncing to touch input when using "DownloadHandlerTexture" in WebGL build
- UI Builder canvas doesn't update element styling accordingly when changing Active Theme for some Editor Authoring elements
- Selector Value buttons are not aligned with parameters in UI Builder
This is a duplicate of issue #1225362