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Fixed in 7.1.6

Votes

0

Found in [Package]

5.7.2

Issue ID

1166930

Regression

No

[LWRP] Camera with target render texture does not respect transparent background color in iOS build

Package: Scriptable Render Pipeline Lightweight

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How to reproduce:
1. Open the project and scene "SampleScene"
2. Enter Play mode
3. Observe the Cube in Game View (the Cube in the middle has a blue background with alpha set to zero/background is invisible)
4. Build and Run on iOS devices
5. Observe the Cube in the middle of the screen

Expected result: the cube background is invisible due to the alpha being zero
Actual result: a blue background of the cube render texture is visible even though alpha is set to zero

Devices under testing:
Reproduced with:
VLNQA00157, iPhone X, SoC: A11, OS: 12.0.1
VLNQA00160, iPhone 6s, SoC: A9, OS: 11.2.1
000314, iPad Pro, SoC: A12x, OS: 12.1

Reproducible with: 2019.1.4f1 (5.7.2, 5.13.0), 2019.2.0b4 (6.5.2), 2019.3.0a4 (5.13.0, 6.5.3)
Not reproducible with: 2018.1.9f2 (1.1.11-preview), 2018.2.21f1 (3.0.0-preview), 2018.4.1f1 (4.10.0-preview)
Could not test with: 2017.4 (LWRP was not yet supported)

Fixed in URP 7.1.6

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