Search Issue Tracker
Fixed in 7.1.6
Votes
0
Found in [Package]
5.7.2
Issue ID
1166930
Regression
No
[LWRP] Camera with target render texture does not respect transparent background color in iOS build
How to reproduce:
1. Open the project and scene "SampleScene"
2. Enter Play mode
3. Observe the Cube in Game View (the Cube in the middle has a blue background with alpha set to zero/background is invisible)
4. Build and Run on iOS devices
5. Observe the Cube in the middle of the screen
Expected result: the cube background is invisible due to the alpha being zero
Actual result: a blue background of the cube render texture is visible even though alpha is set to zero
Devices under testing:
Reproduced with:
VLNQA00157, iPhone X, SoC: A11, OS: 12.0.1
VLNQA00160, iPhone 6s, SoC: A9, OS: 11.2.1
000314, iPad Pro, SoC: A12x, OS: 12.1
Reproducible with: 2019.1.4f1 (5.7.2, 5.13.0), 2019.2.0b4 (6.5.2), 2019.3.0a4 (5.13.0, 6.5.3)
Not reproducible with: 2018.1.9f2 (1.1.11-preview), 2018.2.21f1 (3.0.0-preview), 2018.4.1f1 (4.10.0-preview)
Could not test with: 2017.4 (LWRP was not yet supported)
Fixed in URP 7.1.6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
- Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active
- The Editor freezes on RenderGraphViewer.Repaint when entering too many characters in search fields without character limits
- Adding a new SubLayer in Graphics Compositor renders BaseLayer darker and makes it flicker
Add comment