Search Issue Tracker
Fixed in 5.4.1
Votes
0
Found in
5.4.0b24
Issue ID
810895
Regression
Yes
[LoopMatch] Generic animation doesn't show loop match indication bulb
How to reproduce:
1. Open the attached project
2. Select Legs_Spider_Med@Legs_Spider_Med_Walk.fbx model
3. In inspector Animations tab find Motion
4. Change Root Motion Node to ROOT and Apply
Expected result: Loop match identification bulb is shown
Actual result: Loop match identification bulb is not shown
Not reproducible: 5.3.6f1
Notes after the fix:
-In Generic, you will not see any indication bulb if "Root Motion Node" is defined, and this is expected. One of the issues was that this bulb was displayed in this specific case.
-In Generic, when "Root Motion Node" is NOT defined, indication bulbs are now displayed as expected.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assertion failed on expression: 'scriptedImporterClass == SCRIPTING_NULL error when opening the standalone profiler window
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding
- Mouse and Pointer Events are called incorrectly in ScrollView with XRUIInputModule
Add comment