Search Issue Tracker
Fixed
Fixed in 1.0.5
Votes
1
Found in [Package]
1.0.5
Issue ID
LOC-530
Regression
No
[Localization] Smart String's local variable references get lost when entering Play Mode
Reproduction steps:
1. Open the attached project "Repro" from the google drive link
2. Select the "AppliedLocalVariables" GameObject
3. In the Inspector window locate the "Local Variables" section and in the "Object Reference" field add the "Main Camera" GameObject
4. Select the "NotAppliedLocalVariables" GameObject and do the following like in step 3.
5. Enter Play Mode and notice that the "Object Reference" in the "NotAppliedLocalVariables" GameObject is the same
6. Inspect the "AppliedLocalVariables" GameObject in Play Mode
Expected result: "Object Reference" in the "AppliedLocalVariables" GameObject is "Main Camera"
Actual result: "Object Reference" in the "AppliedLocalVariables" GameObject is "None"
Reproducible with: 1.0.3, 1.0.5 (2021.2.5f1, 2022.1.0a16)
Not reproducible with: 1.0.5 (2022.1.0b1)
Could not test with: 1.0.5 (2019.4.33f1, 2020.3.25f1) (Various project errors when downgraded)
Notes:
-Leaving Play Mode results in the "Object Reference" to lose the specified GameObject and stays "None"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Post Processing SMAA breaks when HDR mode R11G11B10 is selected and Color Space is changed
- The "UnityWebRequest.result" of the "UnityWebRequestTexture.GetTexture" method changes when accessing "UnityWebRequest.downloadHandler" texture
- Slider rounding does not allow setting certain valid numbers as Values when Low and High Values not set to default
- UI Builder Canvas has too big resizing zone on the outside of the canvas
- GetCurrentAnimatorClipInfoCount() and GetNextAnimatorClipInfoCount() return 0 when animator is in transition
Resolution Note (fix version 1.0.5):
Issue is no longer reproducible in 2021.2.6f1 or 2022.1.0b1.