Search Issue Tracker
Fixed in 5.2.0
Votes
20
Found in
5.0.0b13
Issue ID
648669
Regression
No
[LoadLevel] Ambient GI and reflection probes not loaded if continuous baking is used for loaded scene from asset bundle
Note: This fix is for scenes loaded from asset bundles.
Loading simply in editor still won't load GI, but that's known and will be fixed separately.
WORKAROUND:
Build lightmaps with "Auto" mode off
Built player doesn't have this problem either
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animation Clip with Legacy enabled does not play when Time.timeScale is set to 0 despite Update mode set to "Unscaled time"
- Rename is enabled on subfolder empty space - "Can't rename to empty name" warning
- SamplerState Property Missing Anisotropic Filtering
- Visual glitches when using Handles API
- The RGBA color values are inconsistent when comparing two identical colors set in the Inspector
gabrieljt
Feb 06, 2018 01:06
Still happening in 2017.3.0f3
Disti
Jan 14, 2018 23:20
"Fixed in Unity 5.2.0". Maybe?
Just as broken in 2017.3.0f3.
shrey150
Jan 01, 2018 18:24
It's still not fixed ;(
ZealAura
Dec 29, 2017 04:48
Broken - this issue wasn't there for 4.0v
longcjx
Mar 02, 2017 09:38
Still here in 5.5
chimeforest
Feb 17, 2017 03:00
Still here in 5.5
exon101
Apr 28, 2016 02:45
This is still happening in the current version 5.3.4f1
helgewl
Apr 25, 2016 12:47
Sorry, my bad - I just saw SPIRITX's comment that this is only about AssetBundles.
helgewl
Apr 25, 2016 12:33
This bug is still present in Unity 5.3.4p4.
pmfrdias
Nov 11, 2015 00:34
I'm on Unity 5.2.2f1 and I'm having the same problem :s