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Fixed in 5.2.0
Votes
20
Found in
5.0.0b13
Issue ID
648669
Regression
No
[LoadLevel] Ambient GI and reflection probes not loaded if continuous baking is used for loaded scene from asset bundle
Note: This fix is for scenes loaded from asset bundles.
Loading simply in editor still won't load GI, but that's known and will be fixed separately.
WORKAROUND:
Build lightmaps with "Auto" mode off
Built player doesn't have this problem either
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lucvw_1975
Oct 13, 2015 15:18
Should be fixed in 5.2, but I have 5.2.0f3 and I still have to disable continuous baking as a workaround. Strange...
SpiriTx
Oct 02, 2015 08:43
This issue is only about loading from asset bundle, general one is here:
http://issuetracker.unity3d.com/issues/loadlevel-gi-and-reflection-probes-are-not-loaded-with-the-scene-in-editor-if-auto-baking-mode-is-used
helgewl
Sep 17, 2015 09:08
In Unity 5.2.0f3, if you call DynamicGI.UpdateEnvironment() after scene has loaded in the editor, this will fix the missing GI.
I have implemented this workaround in a persistent (DontDestoyOnLoad) MonoBehaviour:
void OnLevelWasLoaded(int level) {
#if UNITY_EDITOR && (UNITY_5_0 || UNITY_5_1 || UNITY_5_2_0)
if (UnityEditor.Lightmapping.giWorkflowMode == UnityEditor.Lightmapping.GIWorkflowMode.Iterative) {
DynamicGI.UpdateEnvironment();
}
#endif
}
RootON
Sep 15, 2015 16:05
http://answers.unity3d.com/questions/1067130/applicationloadlevel-changes-lighting-for-some-rea-1.html
McGravity
Sep 12, 2015 20:41
I don't think it's fixed too.
Noxwill
Sep 08, 2015 16:34
Actually it doesn't seem to be fixed in 5.2 released officially today (Sept 8 official release)
Kuba
Jul 21, 2015 14:34
Fixed in 5.2.
RomanRobot
May 12, 2015 03:22
Temporary fix from Shadeless on this forum post: http://forum.unity3d.com/threads/application-loadlevel-application-loadedlevel-resets-level-but-causes-light-intensity-to-change.308248/
Disable Continuous Baking in Window > Lighting > Lightmap (tab) and click Build to build it manually.
ArnoC
Apr 28, 2015 15:22
Same here, in Unity 5.0.1f1
warmaha
Mar 18, 2015 14:39
Looks like if Continuous Baking is enabled from Lightning - Scene options, scenes will miss all baked GI after LoadLevel (at least when playing in editor).