Search Issue Tracker
Won't Fix
Votes
9
Found in
2022.3.6f1
2023.1.7f1
2023.2.0b3
Issue ID
UUM-44222
Regression
Yes
[Linux][URP][OpenGL] Scene View has a red texture overlay when the project is using URP and OpenGLCore Graphics API
Reproduction steps:
1. Create a new 3D (URP) project
2. Observe the Scene View
Expected result: The Scene View renders the scene properly
Actual result: The Scene View has a red texture overlay
Reproducible with: 2022.1.0a16, 2022.1.24f1, 2022.3.6f1, 2023.1.7f1, 2023.2.0b3
Not reproducible with: 2021.3.29f1, 2022.1.0a15
Reproducible on: Ubuntu 23.04
Not reproducible on: Windows 10 Pro 22H2, MacOS
Notes:
* Any material preview is also affected, and when moving the mouse the red texture is flickering.
* Does not reproduce when using Vulkan Graphics API
* Does not reproduce with Nvidia GPU
Comments (2)
-
javadlijavid
Feb 04, 2025 20:11
Thank you for identifying the cause of this issue! It was indeed related to multiple GPUs. I switched to my dedicated Nvidia GPU using terminal command prime-select nvidia, and the problem was resolved. Appreciate your work!
-
dot_entity
Aug 29, 2023 15:35
Very similar issue on a macbook pro (macOS Catalina) with Nvidia graphics card that does NOT support Metal API. Only difference the texture overlay is cyan, instead of red. Happens in scene shaded view (i.e. not in wireframe) and material preview. All other windows render fine.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab Override popup displays on wrong monitor when Inspector width is resized to minimum
- Scroll View is not moving by inertia after scrolling by click and dragging when Editor window is minimized and Canvas "Render Mode" is set to "World Space"
- "type mismatch error" occurs when the currentDirectionWS output of a Sample Water Surface node is connected to a float3 input
- URP Material Upgrade utility does not enable Alpha Clipping when material had Rendering Mode set to Cutout
- Particle System emission ignores the Sprite Atlas when using a Material that has the "Include in Build" setting unchecked
Resolution Note:
Issue is specific to integrated graphics (unsupported). Users should make sure dedicated GPUs are in explicit use via `prime-select`.