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Fixed in 2019.1.X
Fixed in 2017.4.X, 2018.1.X, 2019.2.X
Votes
14
Found in
2017.3.0f3
2019.1
Issue ID
987230
Regression
Yes
[Linux] keystrokes recorded twice
-e: when typing into input fields each letter is recorded twice for each key stroke
--works well in 2017.1.2p4., 2017.2.1p1, stops working in 2017.3.0f3
-repro:
--open attached project
--build linux standalone
--run build
--enter something into either input field
--NOTICE the letters being written twice
-
pginiotis
Apr 28, 2019 09:24
The issue is re-opened and the developers are informed.
-
PatRPS
Apr 27, 2019 14:30
Also experiencing this issue in Unity2019.1.0f2
-
emrod
Apr 16, 2019 21:11
The issue back again in 2019.1.02f
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thanos17997
Mar 27, 2019 10:49
thanks or
-
shadwolf16
Oct 20, 2018 13:35
Regression not fixed, issue is back. Oct 21 2018. Games unplayable
-
drakefade41
Aug 11, 2018 23:10
Hasn't been completely resolved..
-
epadillafpl
Jul 04, 2018 22:47
Hello.
I am having a similar issue.https://forum.unity.com/threads/linux-endless-input-issues.538136/
Any ideas on how to resolve it?
Greetings
-
tobaskintheambience
Jul 02, 2018 03:39
Just wanted to note that this bug is back in Ubuntu 18.04 LTS GNOME. Tested and confirmed on HP EliteDesk 800 G2 Mini with Unity Engine games, Farm Together for example.
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LawrenceBarbarian
Jun 21, 2018 16:42
For anyone like me that was too far along with a project using 2017.4 to upgrade to 2018 without borking your code (major changes from 2017 to 2018), try using the 2017.4.5f1 release.
Your project upgrade from 2017.4.1f to 2017.4.5f1 should be painless - and it fixes the double-tap keyboard issue with Linux builds.
Verified this morning (June 21, 2018) with a fresh build and test on Linux Ubuntu 16.04 LTS.
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gserrg
Jun 07, 2018 19:07
Same issue causing me problems.
"engine_ver": "2018.1.0f2"
Linux system is Ubuntu 16.04 LTS x64!!! However, when using the source "Russian" Russian letters are not duplicated
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Resolution Note (fix version 2019.1):
Fixed keystrokes from being recorded twice while using text fields in play mode in the editor.