Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2019.4.X, 2020.2.X
Votes
0
Found in
2018.4
2019.4.0f1
2020.2
Issue ID
1269974
Regression
No
[Linux][Input System] Joystick Serial Number are not unique between different controllers
Reproduction steps:
1. Download and open the attached project called "InputSerialTest.zip"
2. Connect a gamepad to your system
3. Go to Window -> Analysis -> Input Debugger
4. Double click on the name of the connected gamepad
Expected result: The Serial Number field shows the USB device Serial Number
Actual result: A GUID generated number is displayed instead
Reproducible with: 2018.4.27f1, 2019.4.10f1, 2020.1.5f1, 2020.2.0b2
Notes:
- Not reproducible on Windows and macOS
- Xbox, PS4, and regular gamepads did not show a Serial Number field at all, but a Nintendo Switch controller did
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX Graph] ArcCone Direction computation is wrong in Base Mode
- [Android] [Galaxy Tab] A singular Pen touch logs a Pen touch event and a singular finger touch event when logged using "VisualElement.RegisterCallback" with "Pointer(Up/Down)Event"
- Crash on D3D12DescriptorCache::Deallocate or vkGetInstanceProcAddr when loading RenderDoc in a specific Scene
- [HDRP] Lit material preview is rendered incorrectly with a mask map
- The "LerpWhiteTo" missing function displays an error when the Shadows.hlsl shader is included in a Shader file
Resolution Note (fix version 2020.2):
Fixed in version 2020.2.2f1
Resolution Note (fix version 2019.4):
Fixed in version 2019.4.17f1