Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
5.5.0xb5
Issue ID
842658
Regression
No
[Linux Editor] Shader fails to compile on Linux
Shader fails to compile on Linux. It compiles fine on OSX (bot use OpenGL Core profile).
Steps to reproduce:
1) Open the latest attached project.
2) Try to recompile UnlitTextureColored.shader.
Error pops up in the console:
Shader error in 'NAKAI/Unlit/Texture Colored': 'constructor' : too many arguments at line 55 (on opengl)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING SHADER_API_DESKTOP
Reproduced on:
5.5.0xb5, 5.4.1f1, 5.3.6f1
______
FIXED ON 5.6.2f, but may fail due to Case 991968
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server
Add comment