Search Issue Tracker
Duplicate
Votes
0
Found in
2020.1.0a5
Issue ID
1187245
Regression
Yes
[Linux] Context menus are created at the wrong place
How to reproduce:
1. Create or open any project
2. In Project window, click on the Create Asset button (+)
Expected results: Context menu is created at the button
Actual results: Context menu is created with an offset, dependent on the Project window place in the Editor
Reproducible with: 2020.1.0a7
Not reproducible with: 2017.4.32f1, 2018.4.10f1, 2019.2.7f2, 2019.3.0b5, 2020.1.0a4
Regression from 2020.1.0a4 to 2020.1.0a5
Notes:
- Happens with all context menus (Tags, Layers, Prefab Overrides, etc.)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Bunch of "TargetParameterCountException" errors thrown in the Editor Console when opening the "Adaptive Probe Volumes" tab in the "Lighting" window
- Non-removable serialized data for a renderer feature still appears even when the renderer feature is deleted
- URP Cascaded Shadows do not have a falloff in Player when the Player is built not in Development Mode
- Grid in animation preview window is rendered on top of the object
- WebGPU Graphics.RenderPrimitives fails on MeshTopology.Quads with Validation errors when exceeding 64k vertices
This is a duplicate of issue #1185683