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Fixed in 2023.1.0a20
Fixed in 2022.2.X, 2022.2.2f1, 2023.1.X
Votes
0
Found in
2022.2.0b10
Issue ID
UUM-15675
Regression
Yes
Lightmap baking fails when URP Template content is put into a subscene
Repro steps:
- Check out latest 2022.2/staging (tested with git commit 62ca96eb270df00114e34114a5155944030c179f)
- Check out latest DOTS master (tested with git commit c15f5229c91b3e0d202461b8ea1870159b59d9ee)
- Extract the attached test project into a sibling folder of the DOTS checkout
* E.g. if DOTS is in C:\UnitySrc\dots, the test project should be in C:\UnitySrc\EntitiesLightmappingBug, so the relative package path works
- Open the scene Assets/Scenes/SampleScene.unity
- It's the default URP template, but with the assets moved into a DOTS subscene
- Click Window > Rendering > Lighting > Generate Lighting
- GI baking goes into an error loop, repeatedly giving this error message:
{noformat}
Integrate failed on Write Lighting Data job.
{noformat}
** The editor becomes unresponsive due to the error loop
Expected behavior: GI gets regenerated, and Entities get updated with the new lightmaps
Actual behavior: GI baking repeatedly fails with an error
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Resolution Note (fix version 2023.1):
Resolved with https://github.cds.internal.unity3d.com/unity/unity/pull/16902