Search Issue Tracker
Won't Fix
Won't Fix in 2023.2.X
Votes
0
Found in
2023.1.0a17
2023.2.0a1
Issue ID
UUM-17673
Regression
Yes
Lighting window layout is corrupted and errors are thrown when no LSA is assigned
Steps to reproduce:
- Open the attached project ([^Bug-LSA01.zip])
- Open SampleScene or EmptyScene01
- Open Lighting window (Window > Rendering > Lighting)
Expected result:
- Lighting window looks intact, and no errors are thrown, even if there's no LSA assigned
Actual result:
- Lighting window is offset, and two errors are thrown in the console (see [^Editor.log])
Notes:
- Reproduces in: 2023.1.0a16, 2023.1.0a17
- Does not reproduce in: 2023.1.0a15
- Observed on macOS
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
This no longer reproduces on latest 2023.1 and 2023.2
Resolution Note (2023.2.X):
This no longer reproduces on latest 2023.1 and 2023.2