Search Issue Tracker
Fixed
Fixed in 2021.3.29f1, 2022.3.5f1, 2023.1.4f1, 2023.2.0a23
Votes
1
Found in
2021.2.10f1
2022.3.3f1
2023.1.1f1
Issue ID
UUM-3150
Regression
No
Lighting render issues when using Metal on macOS with iOS build target
Reproduction steps:
1. Download and open the attached "MacMetalIssue.zip" project
2. Open the "Sample Scene" scene
3. Make sure that iOS build target is selected in the build settings
4. Make sure that AMD graphics card is being used. Go to Unity->Settings->General->Device To Use and Select AMD Radeon GPU. The bug did not repro when selecting Intel. It also does not repro on Apple Silicon
5. Observe the Scene view window
Expected result: Lightning is rendered correctly
Actual result: Lightning is not rendered correctly
Reproducible with: 2019.4.35f1, 2020.3.27f1, 2021.2.10f1, 2022.1.0b6, 2022.2.0a3
Note: Screenshots of Actual/Expected outcomes attached below
Comments (3)
-
nickfury12555
Jul 12, 2023 10:54
thanks
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Long Tile Palette name breaks window UI
- UI Builder Project Library foldouts do not open when pressed on the foldout name
- Shader Graph Create Node window cannot be resized or moved after maximizing and reopening it
- [Usability] Cannot toggle Scene checkboxes using TAB/Enter in Build Profiles’ > Open Scene List
- Installing HDRP package throws Shader Graph validation warning about Exposure node when installed in Universal 3D Template
Resolution Note (fix version 2023.2.0a23):
Verified with 2023.2.0a23
Resolution Note (fix version 2023.1.4f1):
Verified with 2023.1.4f1
Resolution Note (fix version 2022.3.5f1):
Verified with 2022.3.5f1
Resolution Note (fix version 2021.3.29f1):
Verified with 2021.3.29f1