Search Issue Tracker
Not Reproducible
Votes
8
Found in
5.0.0f4
Issue ID
688034
Regression
No
[Shadows] Lighting Artifacts with Realtime Point Light and Soft Shadows
This issue has no description.
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Pressing “+” to add new Property throws “NullReferenceException” error after deleting Categories with Properties from Blackboard
- Reuse Collisions Callbacks is not enabled by default when opening a new project with HDRP template
- Bloom and Exposure Artifacting around GameObject appears when setting Scale of Z Axis to 0
- [Android][IL2CPP][ARMv7] Struct field value corrupts when invoking a generic delegate with a large struct by value
- Highlights persist throughout Options Panels in the Rendering Debugger Window
svaldenegro
May 29, 2016 00:13
Still the issue in unity 5.4 betas
gremlin007
May 19, 2015 15:28
I have the same issue, Unity 5.0.2f1. Artifacts visible pretty good in linear space. This issue appears for point light with soft shadows and hard shadows. Can be easily reproduced in simple scene with a sphere lit by pointlight without any additional setup.