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Fixed in 6000.0.0b1

Votes

0

Found in

2023.3.0a3

2023.3.0a4

2023.3.0a5

2023.3.0a6

2023.3.0a7

2023.3.0a8

2023.3.0a9

2023.3.0a10

2023.3.0a11

2023.3.0a12

2023.3.0a13

2023.3.0a14

2023.3.0a15

2023.3.0a16

6000.0.0b11

7000.0.0a1

Issue ID

UUM-56515

Regression

No

Light intensity is clamped to a visible sphere volume with HDRP path tracer

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With the HDRP path tracer when the exposure value is low (-5 for instance), and with volumetric fog enabled, the effect of the light on the fog is limited to a visible sphere volume, even if the range is larger than the radius of that sphere.

The effect is also visible without volumetric fog on a surface when the light intensity is also relatively low, still with the low exposure value, and with a neutral tone mapping setting.

Below, visible effect on surface followed by visible effect on volumetric fog:

!image-2023-11-17-11-28-38-970.png!!image-2023-11-17-11-28-39-050.png!

  1. Resolution Note (fix version 6000.0.0b1):

    Fixed visible light clamping in the HDRP path tracer with very low exposure settings and neutral tone mapping.

    Closing this ticket since a PR wiht a fix has alrady landed in 2023.3.0a18 before it was transitioned to 6000.0.x

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