Search Issue Tracker
Won't Fix
Won't Fix in 6000.1.X
Votes
0
Found in
2023.3.0b7
6000.0.23f1
6000.1.0a7
Issue ID
UUM-83875
Regression
Yes
Light artefacts visible in Scene and Game view when changing Cube GameObject Scale Z Value to 0
Steps to reproduce:
1. Create project using 3D URP template
2. Create Cube GameObject in the project
3. Make sure Cube GameObject is selected in the Hierarchy window
4. In Inspector window, change Scale Z value to 0
5. Observe Scene view
Actual results: Light artefacts are visible in the Scene view, light is too bright
Expected results: No light artefacts visible in the Scene view
Reproducible with versions: 2023.3.0b7, 6000.0.23f1, 6000.0.24f1, 6000.0.29f1
Not reproducible with versions: 2022.3.50f1, 2023.3.0b6
Tested on (OS): MacBook Pro, 2021 (M1), Sonoma 14.5, Windows 11, Ubuntu 22.04
Notes:
Reusing the same project and downgrading it has a different regression point:
Reproducible with: 2023.3.0a18
Not reproducible with: 2023.3.0a17
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Resolution Note:
There are no fixes planned for this Bug
Resolution Note (6000.1.X):
There are no fixes planned for this Bug