Search Issue Tracker
Fixed in 2018.3.X
Votes
13
Found in
5.5.0b6
Issue ID
837549
Regression
No
lhs.terrainInstanceHash == rhs.terrainInstanceHash assert when building lightmap
Steps to reproduce:
1. Open attached project
2. Open scene "Bug Report"
3. In Lighting window, clear built lightmap and start baking new one
4. In console notice "lhs.terrainInstanceHash == rhs.terrainInstanceHash" assert printed multiple times
Reproduced with: 5.2.5f1, 5.3.6p6, 5.4.1p4, 5.5.0b6
This is a non fatal error
Comments (4)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody prefab in scene is losing overrides on Linear/Angular Damping
- "ObjectDisposedException: SerializedProperty injectionPoint has disappeared!" errors are thrown in the Console and the Renderer Feature addition cannot be undone after performing Undo on a Full Screen Pass Renderer Feature
- Rendering corruption on ARM Mali GPU when using shader with FrameBuffer and DepthTexture with Vulkan API
- TextMeshPro text fails to render on macOS Standalone builds when Canvas Plane Distance is close to the Camera's Near Clip Plane
- info-log.json logs the wrong OS version when using a macOS device
Yany
Nov 24, 2017 21:17
2017.2.0f3 also. No any official hint on this?
artistpetemac
Oct 11, 2017 13:18
I'm encountering this problem on 2017.1.1f1. Tried clearing my GI cache, that didn't work. It's a large scene. Lightmaps are created, but they don't appear to be affecting the objects in the scene at all. The objects do have lightmap indices, and UV offsets. I'm going to try the progressive engine.
MetaDOS
Jul 30, 2017 02:57
It happens in my Unity 5.6.2f1 as well.
Neiist
Jun 19, 2017 11:22
Persists in unity 5.6.1f1, the lightmapping of my scene was great and all of a sudden the baking broke. Everytime I try to bake the lightmaps again, I get this error. Some objects in my scene are well lit at the end of the backing, and many others are dark, just like the main directional light were simply not illuminating them.