Search Issue Tracker
Fixed in 5.2.0
Votes
0
Found in
5.1.0f2
Issue ID
699694
Regression
No
Lacking vertex attributes causes a crash on multithreaded rendering
Unity Android Player crashes when the following conditions are met:
- Dynamic batching is enabled.
- Multithreaded rendering is enabled.
- There is a shader that uses vertex colors.
- A mesh without vertex color is given to the shader.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Custom ScriptableObject asset in the project setting are not well deserialized during the Reimport All process
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
Add comment