Search Issue Tracker
Fixed in 2018.2.12f1
Fixed in 2018.2.X, 2018.3.X
Votes
2
Found in
2018.2.0a3
2018.2.2f1
Issue ID
1067159
Regression
Yes
Korean/Chinese IME: Certain combinations of Korean letters get deleted from the InputField upon typing
How to reproduce:
1. Create a new Project
2. In the Hierarchy Window right-click -> UI -> Input Field
3. Switch your Keyboard language to Korean
4. Enter Play Mode and type "rosoeofo" into the Input field
Expected result: "개내대래" appears in the field
Actual result: Some symbols get cut off and only "내래" appears in the input field
Reproduced in: 2018.3.0a8, 2018.2.3f1, 2018.2.0a3
Not Reproducible with: 2018.2.0a2, 2018.1.9f1, 2017.4.7f1, 2017.2.3p2, 2017.1.4p2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reference to a deleted GameObject becomes "None" instead of "Missing" when the GameObject is restored with undo after entering and exiting Play Mode
- Size value in Particle System Curve's tab is highlighted with selection across all tab header
- Particle System Curve's Presets window has no visual indication of what preset is selected
- Blur shader doesn't work when the "Scene Color" Node is attached to the UI "Output" Node
- Particle System Curve presets can't be scrolled and some of them can't be selected if window is too narrow to fit them all
JebAI
Jun 09, 2019 18:55
Adding similar issue support like arabic, hebro ... All Right to left languages
runekaiser
Nov 07, 2018 07:26
it's fixed in 2018.2.14f1
Crazycoyote
Nov 05, 2018 03:58
Bug still exist in 2018.2.6f1
wind_
Sep 25, 2018 03:07
Bug still exist in 2018.3.0b1
fuckingyou
Sep 25, 2018 01:13
Bug still exist in Unity 2018.2.9f1
HeavyArt
Sep 15, 2018 14:53
Bug still exist in 2018.3.0b1
THKim
Sep 12, 2018 02:31
I think this is similar problem at NGUI.
NGUI also have this problem.
http://www.tasharen.com/forum/index.php?topic=8249.msg38990#msg38990
If modifying script like above link.. that will fix.
please reference this.
- UIInput.cs line 762 (NGUI)
//if (string.IsNullOrEmpty(ime) && !string.IsNullOrEmpty(Input.inputString))
if (!string.IsNullOrEmpty(Input.inputString))
jinho2
Sep 11, 2018 07:39
Bug still exist in 2018.2.7f1.
jinho2
Sep 11, 2018 07:38
Bug still exist in 2018.2.7f1.
HinxLai
Sep 05, 2018 09:16
Bug still exist in latest version.