Search Issue Tracker
Fixed
Fixed in 0.51.1
Votes
0
Found in [Package]
0.51.0
Issue ID
ECSB-37
Regression
Yes
It is very difficult to add a build component to a build config.
# Load 2021.3 and entities 0.51
# Go to : *Assets > Create > Build Configuration > Empty Build Configuration*
# Click *Add Component*
# Select a Unity Build to add component.
*Result*
You can't get past the Unity Build section. First Reported here: [https://forum.unity.com/threads/0-51-build-configuration-failed-to-add-component.1296681/#post-8212173]
It is not reproducible in 2020.3 with 0.51
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ":focus" style will not be shown when the UI element is unparented and reparented and the "Focus()" method is called without the "Blur()" method being called
- Crash on BucketAllocator::Allocate when importing TextMeshPro assets
- Playmode dropdown creates continuous "Layout update is struggling" errors at certain aspect ratios
- Editor takes a long time to open VFX Graph 'Subgraph' asset when it is heavily referenced by multiple other VFX Graphs
- "Editor Event Handler Error" error is thrown when using Terrain Tool shortcuts
Add comment