Search Issue Tracker
By Design
Votes
1
Found in
2018.4
2019.3.9f1
2020.2
Issue ID
1238942
Regression
No
Unable to add script properties of a custom Object type to be tracked in the Animation window
How to reproduce:
1. Open the attached project "1238942.zip"
2. Open the "test" scene
3. Open Animation window
4. Select GameObject "Test"
5. In Animation window click "Add Property" and expand "Test Object Ref Script (Script)"
Expected result: all variables, including the ones of type ScriptableObject, MonoBehaviour, and UnityEngine.Object, are shown in a list
Actual result: only variables of type Sprite and float are shown in a list
Reproducible with: 2018.4.22f1, 2019.3.12f1, 2020.1.0b6, 2020.2.0a8
Workaround: using Animation Events bypasses these limitations
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Resolution Note:
Cosmetic fix, low priority. We only support Sprite objects at the moment