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Fixed in 2019.3.X

Fixed in 2019.1.X, 2019.2.X

Votes

49

Found in

2019.1.4f1

2019.1.7f1

2019.2.0a1

2019.3.0a1

Issue ID

1163795

Regression

Yes

[iOS] UnityWebRequest test fails sending large data

iOS

-

To reproduce:
1. Open user attached project "iosWebRequestFailures.zip"
2. Open "SmapleScene.unity" scene
3. Enter Play mode
4. Observe in the Game window as all tests are passing ( it should cycle 5 times )
5. Build for iOS
6. Deploy the Xcode project to an iOS device

Expected result: all the test are passing as in the Editor
Actual result: tests start to fail almost instantly

Reproduced on:
2019.1.4f1 2019.1.8f1 2019.2.0b7 2019.3.0a7

Doesn't reproduce on:
2018.4.3f1 2019.1.3f1

Devices reproduced on:
- iPhone 8 Plus iOS 12.0
- iPhone XR iOS 12.0

Device not reproduced on:
- VLNQA00263, Google Pixel 3 (Pixel 3), Android 9, CPU: Snapdragon 845, GPU: Adreno (TM) 630
- macOS 10.14 machine

Notes:
- In 2019.3.0a7 on Editor tests fail on the last tests because of a timeout, changing line 32 in "NetworkTester.cs" script from WaitForSeconds(20.0f); to 30.0f all the tests pass

Comments (12)

  1. PlayItSafe_Fries

    Jun 25, 2019 12:41

    We have the same issue. Our JSON data that is sent through https is corrupted. Players are losing progress because of this.

  2. UnityDev_

    Jun 25, 2019 10:56

    This is currently blocking our release. Please fix it ASAP.

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