Search Issue Tracker
Fixed in 5.5.1
Votes
0
Found in
5.5.0f3
Issue ID
856772
Regression
Yes
[iOS] Unity splash screen doesn't show up on iOS builds
Steps to reproduce:
1) Create a new project.
2) Build for iOS.
3) Run on a device.
The game loads directly to the main scene; the splash screen animation is skipped.
Reproduced on:
5.5.0f3 (38b4efef76f0), 5.6.0b1
Did not reproduce:
5.5.0f3 (1d1a0b50d15c), 5.4.3p3
Comments (11)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Shaolin-Dave
Dec 16, 2016 16:09
Possibly related to this, users experiencing this have also noted that their iOS devices don't receive touch input for several seconds after launch.
Could the engine not be accepting input because it "thinks" the splash screen is showing?