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Third Party Issue

Votes

9

Found in

2021.3.45f1

2022.3.51f1

6000.0.27f1

6000.1.0a3

7000.0.0a1

Issue ID

UUM-86963

Regression

No

[iOS] Sometimes the safe area is incorrect when the Player is in the landscape mode

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Steps to reproduce:
1. Open the “IN-84374_SafeAreaIssue” project
2. Build And Run the project on the device
3. Press “Push” button
4. In the App Store popup window press the “Done” button
5. Observe the screen
6. Repeat 3-5 steps a few times

Expected result: The safe area is as before the App Store popup window
Actual result: Sometimes the safe area goes over the camera notch

Reproducible with: 2021.3.45f1, 2022.3.51f1, 6000.0.27f1, 6000.1.0a3

Testing environment: macOS Sonoma 14.6.1 (Intel), macOS 14.5 (Intel)
Not reproducible on: No other environment tested

Reproducible with these devices:
VLNQA00605 - iPhone 15 Pro (MTUX3PX/A), CPU: Apple A17 Pro, OS: 17.0.2
VLNQA00357 - iPhone 12 Mini (MGE03ET/A), CPU: Apple A14 Bionic, GPU: Apple designed, OS: 14.1
iPhone 14 Pro (by user)

Notes:
- For some devices (iPhone 12 Mini), the safe area reverts to the expected result after a few seconds
- The issue reproduction is inconsistent and might take more than a few tries
- Could not test with Android (errors in the console)

  1. Resolution Note:

    Looks to be an Apple bug or Apple designed the SKStoreProductViewController to only "work" in Portrait.
    Reproducible with native iOS projects, both storyboard and SwiftUI based.

    A work around I can think of is to essentially force re-attach the views.
    Something along the lines of:
    UIApplication *application = [UIApplication sharedApplication];
    UIWindow *window = application.keyWindow;
    UIView* view = rootViewController.view;
    [view removeFromSuperview];
    [window addSubview: view];

    This could be placed in the `productViewControllerDidFinish` callback of the plugin, to re-attach the views as soon as it's done, although this might still result in a slight "jerk" (depending how it's done on the other end, like pausing/unpausing unity) as it doesn't look to be instantaneous.

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