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Fixed in 2020.3.45f1
Fixed in 2020.3.X, 2021.3.X, 2022.2.X, 2023.1.X, 2023.1.0b1
Votes
0
Found in
2020.3.41f1
2021.3.13f1
2022.1.22f1
2022.2.0b14
2023.1.0a18
Issue ID
UUM-17545
Regression
No
[iOS] “Screen.orientation” reports wrong device orientation if rotating the device when selecting another app in Split View mode
How to reproduce:
1. Open the user’s attached project
2. Go to Project Settings > Player > Resolution and Presentation and disable the “Requires Fullscreen” setting
3. In the Build Settings add “SampleScene” Scene to the "Scenes In Build" list and build for iOS
4. In the app press three dots at the top of the screen for a Split View
5. Choose the "Tile Window to the Right of Screen" and rotate the device to the left
6. Open the app and observe the printed text then rotate the device to the right and observe the printed text
Expected result: Printed screen orientations are "LandscapeLeft" and "Portrait"
Actual result: Printed screen orientations are "LandScapeRight" and "PortaitUpsideDown"
Reproducible with: 2020.3.41f1, 2021.3.13f1, 2022.1.22f1, 2022.2.0b14, 2023.1.0a18
Reproduced on:
VLNQA00392 - iPad (9th generation), 15.0 iOS
iPad Pro 11" 3rd Gen, iOS 15.4.1 (user's info)
iPad Pro 11" 2nd Gen, iOS 15.6.1 (user's info)
Not reproduced on:
VLNQA00494 - iPhone 14 Pro Max, 16.0.3 iOS
VLNQA00358 - iPhone 12, 14.1 iOS
VLNQA00310 - iPad Pro 12.9", 13.4.1 iOS
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Resolution Note (fix version 2023.1):
Fixed in: 2023.1.0b1
Resolution Note (fix version 2022.2):
Fixed in: 2022.2.6f1
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.45f1