Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.6.0a1
Issue ID
845732
Regression
Yes
[iOS][Metal] Crash in "InvalidateState() + 64 at GfxDeviceMetal.mm:1343 [opt]" on run
Reproduction steps:
1. Open the attached project.
2. Make sure graphics API is set to "Metal".
3. Build for iOS and open the Xcode project.
4. Rerun the application through the Xcode until it crashes ( Ussualy 1 to 5 times).
- Application crashes in "ProductName`::InvalidateState() + 64 at GfxDeviceMetal.mm:1343 [opt]"
Reproducible with:
- 5.6.0a1
- iPad Air 2 9.3.2
- iPad Mini 3 8.4.1
- iPhone SE iOS 9.3 (Lower odds to reproduce)
Not reproducible with:
- 5.5.0b10
- OpenGLES
- OSX build
Note:
Log attached in the edit
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Add comment