Search Issue Tracker
Fixed in 5.0.2
Votes
0
Found in
5.0.0f4
Issue ID
684028
Regression
Yes
iOS Memory leak in GetPixels and GetPixels32
How to reproduce:
1. Open attached project
2. Open scene WebCamTest.unity
3. Build to iOS and run
- The app crashes with this error: Message from debugger: Terminated due to Memory Error
- There are also console warnings: WARNING -> applicationDidReceiveMemoryWarning()
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Compiled Shader code has self-assignments and redundant code in the Shaders that use "enable_d3d11_debug_symbols"
- The script is not renamed in the Project window when renaming and a compilation Error is present
- Average FPS in Play Mode degradation on a newly created BiRP project when it's upgraded from 2020.3.48f1 to a newer Editor version
- DecoratorDrawer indentation is incorrect when it is called with EditorGUI
- "Unable to get the list of approved APIs." is thrown when testing the App Packages with Windows App Certification Kit
QuantumCalzone
Feb 11, 2016 02:28
I wondering if my bug is related to this one?
https://issuetracker.unity3d.com/issues/ios-application-crashes-while-allocating-memory-for-texture