Search Issue Tracker
Fixed in 2018.3.X
Votes
1
Found in
2017.1.0f3
Issue ID
946252
Regression
No
[iOS] [IL2CPP] [.NET 4.6] Confused SyncEvent call in iOS build for .NET 4.6 with IL2CPP
Reproduction Steps:
1. Open User's project
2. Switch platform to iOS
3. Build
4. Try to compile in XCode
Notice that compiler throws error:
No matching function for call to 'DamageAgent_CallEventOnAttacked_m4177084317'
Expected behaviour: Successful build.
Actual result: Build is canceled due to errors.
Reproduced on versions: Unity 2017.1.1f1, 2017.2.0b10
Could not launch on 2017.3.0a6
Reproduced on devices: iPad Mini 4 iOS 10.3.2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Can not navigate through the Scene view when using a drawing tablet
- Crash on EditorDisplayDialogProc when opening Dialog box containing buttons with unusually long labels
- Crash on AsyncWriteImageToR2dFile when baking lightmaps using custom parameter with 16x Anti Aliasing samples
- Application Cloud Connection Id is incorrect when using Build Profile with Player Setting Overrides.
- [Android] [GameActivity] UI is unresponsive when Application Entry Point is set to GameActivity
Add comment