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Won't Fix
Won't Fix in 2020.3.X
Votes
1
Found in
2020.3.40f1
Issue ID
UUM-16978
Regression
No
[iOS] Depth texture is not being rendered on iOS
How to reproduce:
1. Download and open the attached project
2. Build and deploy to iOS
3. Press the "Render" button
Expected outcome: A white square is rendered inside the black square
Actual outcome: A white square is not rendered inside the black square
Reproducible with: 2020.3.40f1, 2021.3.12f1, 2022.1.20f1, 2022.20b11, 2023.1.0a14
Reproduced with: iPhone 13 Pro (iOS 15.6.1)
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Resolution Note:
This appears to be a corner case with Camera.Render. When using URP, the suggested way to render a single camera on request is RenderPipeline.SubmitRenderRequest https://docs.unity3d.com/2023.1/Documentation/ScriptReference/Rendering.RenderPipeline.SubmitRenderRequest.html
In older URP versions, which do not have RenderPipeline.SubmitRenderRequest yet, URP.RenderSingleCamera can be used instead
https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@15.0/api/Unity[…]g.Universal.UniversalRenderPipeline.SingleCameraRequest.htm
Resolution Note (2020.3.X):
This appears to be a corner case with Camera.Render. When using URP, the suggested way to render a single camera on request is RenderPipeline.SubmitRenderRequest https://docs.unity3d.com/2023.1/Documentation/ScriptReference/Rendering.RenderPipeline.SubmitRenderRequest.html
In older URP versions, which do not have RenderPipeline.SubmitRenderRequest yet, URP.RenderSingleCamera can be used instead
https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@15.0/api/Unity[…]g.Universal.UniversalRenderPipeline.SingleCameraRequest.htm