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Found in [Package]
4.2.10
Issue ID
ARFB-497
Regression
No
[iOS] Crash on libobjc.A.dylib`objc_msgSend + 56 when using the "Best" Environment Depth Mode and Multi-Threaded Rendering
Reproduction steps
1. Open the attached “ASDQWE” project
2. Build an XCode project
3. Open the XCode project
4. Run the project on an iOS device
5. Wait from 5 to 30 minutes and observe the Player
Expected result: The Player does not crash
Actual result: The Player crashes
Reproducible with: 4.2.10 (2021.3.40f1)
Not reproducible with: 5.1.5 (2022.3.45f1), 6.0.3 (6000.0.19f1)
Fixed in: 4.2.10 (2021.3.41f1)
Reproducible environment: MacOS 14.5 (Intel (user’s)), 14.6.1 (M1)
Not reproducible environment: No other environment tested
Reproducible on:
VLNQA00359 - iPhone 12 Pro (MGMK3ET/A), CPU: Apple A14 Bionic, GPU: Apple designed, OS: 14.2.1
iPhone 12 Pro, iPhone 14 Pro, iPhone 15 Pro iOS 17.6.1 (user’s)
Not reproducible on:
VLNQA00382, Apple iPhone 7 (iPhone9,3), Android 13.1, CPU: Apple A10 Fusion, GPU: Apple A10 Fusion
VLNQA00175, Samsung Galaxy Note9 (SM-N960F), Android 10, CPU: Exynos 9 (9810), GPU: Mali-G72
VLNQA00519, Google Pixel 4 (Pixel 4), Android 12, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00057, Htc One M9+ (HTC_M9pw), Android 6.0, CPU: MediaTek Helio X10 MT6795T, GPU: PowerVR Rogue G6200
VLNQA00372, Samsung SM-G991U (SM-G991U), Android 12, CPU: Snapdragon 888, GPU: Adreno (TM) 660
MacOS Buildtime
Notes:
- The user reported that the issue sometimes occurs with a different stack trace and sometimes does not occur at all with this project. The CQA team did not observe such behavior
- The user reported that XCode 15.4 might be required to reproduce the issue
First few lines of the stack trace:
{noformat}frame #0: 0x000000018e884838 libobjc.A.dylib`objc_msgSend + 56
frame #1: 0x000000010c75515c UnityFramework`TexturesMetal::AddCreatedTexture(TextureID, id<MTLTexture>, bool) + 32
frame #2: 0x000000010c6a5920 UnityFramework`GfxDeviceWorker::RunCommand(ThreadedStreamBuffer&) + 7304
frame #3: 0x000000010c72786c UnityFramework`GfxDeviceWorkerAutoreleasePoolProxy + 68
frame #4: 0x000000010c6ac258 UnityFramework`GfxDeviceWorker::RunExt(ThreadedStreamBuffer&) + 216{noformat}
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