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Fixed in 2017.1.X
Votes
0
Found in
5.6.0f2
Issue ID
891965
Regression
No
[iOS] Crash in SetTexture() with GoogleVR SDK 1.2 on iOS
Steps to reproduce:
1) Open the attached project.
2) Build for iOS.
3) Run the Xcode project on a device.
After a couple seconds of running, a crash occurs in SetTexture(), or find<ShaderLab::FastPropertyName>() (sometimes in other similarly named functions).
This does not occur with OpenGL ES 2.0.
The culprit of this crash seems to be FX/SimpleWater4 shader.
Reproduced on:
5.6.0f2
Note that this cannot be tested on trunk due to a linking issue that is only fixed in 5.6.
Comments (3)
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joejo
Oct 24, 2017 18:53
Fixed in 5.6.1p2, 2017.1.0b2 and later
rabbitmountain
May 15, 2017 03:58
Issue still in 5.6.1
Jason-RT-Bond
Apr 12, 2017 13:22
I see this is fixed in 2017.1. Will this also be fixed for a future version of 5.6.x?