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Fixed in 2017.3.0f3
Votes
1
Found in
5.5.2p2
Issue ID
898941
Regression
Yes
[iOS] Appending builds with different target devices results in FileNotFoundException for Launch Image files
When appending iOS builds that were built for 'iPhone & iPad', for example with 'iPhone Only' setting, FileNotFoundException appears.
Steps to reproduce:
1) Create a new project.
2) Build for iOS.
3) In Player Settings, set Target Device to 'iPhone Only'.
4) Build again, appending the previous build.
When the build process is about to finish, an error appears in the Console:
FileNotFoundException: Could not find file "/Users/<username>/Downloads/tete/Temp/StagingArea/Trampoline/LaunchScreen-iPad.png".
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00209] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:305
Other than that, the build seems successful. This happens when selecting 'iPhone Only' as well as 'iPad Only'.
Reproduced on:
2017.1.0b1, 5.6.0f3, 5.5.0p4, 5.3.8f1
Did not reproduce:
5.2.4f1
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ryo0ka
Aug 12, 2017 09:07
Encountered this issue in 2017.1.0f3, selecting "iPhone Only" for target device in Build Settings.