Search Issue Tracker
Fixed in 2018.1.X
Votes
4
Found in
5.6.4f1
Issue ID
964523
Regression
No
[iOS 11][Metal][Unity 5.6] Execution error appears (IOAF code 4) when forcing Vuforia's camera to render from back camera
To reproduce:
1. Open project attached by the user
2. Make sure you set device's graphics API to Metal
3. Build it for iOS with "TEST" scene attached in the build settings
4. Run it on a device, allow the app to use camera
5. Press "Force to back" button
Expected result: Application should start rendering from the back camera
Actual result: Application freezes and errors spam in Xcode console:
Execution of the command buffer was aborted due to an error during execution. Ignored (for causing prior/excessive GPU errors) (IOAF code 4)
Reproduced with: Unity 5.6.0f1, 5.6.4p2 (278fc6850ee0)
API: Metal
Device: iPhone 6s iOS 11.0
Not reproducible with Unity 2017.1 and later.
Not reproducible with OpenGL API
Not reproducible on iOS 10 devices
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
FIFTYTWO
Apr 25, 2018 14:18
Hi! Did you find any solution regarding this issue? :)