Search Issue Tracker
Fixed in 2022.2.0b15
Fixed in 2022.2.X, 2023.1.X, 2023.1.0a16
Votes
0
Found in
2022.2.0b3
2023.1.0a4
Issue ID
UUM-10003
Regression
Yes
InvalidCastException errors are thrown when inspecting a MeshRenderer.Material Reference Curve in the Curve Editor
How to reproduce:
1. Open the user's attached project
2. Open scene Scenes/SampleScene
3. In the Hierarchy, select "Cube"
4. Go to the Animation window (Window -> Animation -> Animation)
5. Select the property "MeshRenderer.Material Reference[0]" under the New Animation clip
6. Select the Curves tab next to Dopesheet
7. Observe the Console
Expected result: no exceptions are thrown
Actual result: "InvalidCastException: Specified cast is not valid" errors are thrown, along with ArgumentException
Reproducible with: 2022.2.0a6, 2022.2.0b3, 2023.1.0a4
Not reproducible with: 2019.4.40f1, 2020.3.37f1, 2021.3.7f1, 2022.1.11f1, 2022.2.0a5
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Single-pass stereo rendering shows only Skybox when entering Play mode
- Scene tools flicker and become distorted when moving the zoomed out scene
- Diagnostics logs are missing, duplicated, or out of order when viewing Player sessions in Cloud Diagnostics
- Prefab Overrides “Apply” button is too big and overlaps with the context menu’s outline
- Prefab Overrides “No Overrides” text is too large, and the the Context Menu of the Parent GameObject has a lot of empty space when opened
Resolution Note (fix version 2023.1):
There is already a fix by https://github.cds.internal.unity3d.com/unity/unity/pull/12600 currently being merged to trunk