Search Issue Tracker
By Design
Votes
0
Found in
5.3.4f1
Issue ID
794043
Regression
No
[Inspector] Debug mode doesn’t display correct tiling values for maps other than Albedo
Steps to reproduce:
1. Open the attached project
2. Open the available scene
3. Click the 'Cube' in scene view
4. In the Inspector tab, modify the material's Tiling settings
5. Open the Inspector Debug tab
6. Go to 'Saved Properties/Tex Envs/Element 5/Second' (locate the Albedo map 'tex')
7. Tiling settings should be similar to the ones in the Inspector
8. Open 'Element 0' where the Normal map 'nor' should be set
9. Notice the tiling settings do not resemble the ones in the Inspector
Note: Normal maps are tiled fine in the scene view
Note: All of the maps in Debug, except for Albedo, are part of this issue
Expected: Tiling Scale in Inspector Debug for all maps should resemble the one in Inspector
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Polyspatial Material swap set animations are not firing when used in Play Mode and Players
- Incomplete shortcuts are displayed in the "Set" dropdown in Visual Effects Graph VFX Control subwindow
- Version change sub-window closes automatically when "Add Modules" subwindow is closed
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor
Add comment