Search Issue Tracker
Fixed in 1.0.0-preview.6
Votes
0
Found in [Package]
1.0
Issue ID
1205285
Regression
No
[InputSystem] Problem with button state after deactivating and reactivating an action map
-e: The first time the actions maps are switched everything works fine. But then, the actions are only triggered after pressing the corresponding key 2 times.
-repro:
--press play
--click on the gameobject "state machine". The state variable should have the value 1.
--click on the game window to get focus
--press A. The State variable in StateManagement has now the value 2.
--press B. The State variable in StateManagement has now the value 1.
--press A. NOTICE: Nothing happens.
--press A again. The state variable in StateManagement has now the value 2.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Create Node window cannot be resized or moved after maximizing and reopening it
- [Usability] Cannot toggle Scene checkboxes using TAB/Enter in Build Profiles’ > Open Scene List
- Installing HDRP package throws Shader Graph validation warning about Exposure node when installed in Universal 3D Template
- ShaderGraph “Create Node” menu’s resize icon overlaps with the menu's scrollbar
- ShaderGraph “Create Node” menu’s Search bar's typing cursor is barely visible since it's black on a dark background
Resolution Note (fix version 1.0.0-preview.6):
Fixed by https://github.com/Unity-Technologies/InputSystem/pull/1064