Search Issue Tracker
Fixed in 1.0.0-preview.6
Votes
0
Found in [Package]
1.0
Issue ID
1205285
Regression
No
[InputSystem] Problem with button state after deactivating and reactivating an action map
-e: The first time the actions maps are switched everything works fine. But then, the actions are only triggered after pressing the corresponding key 2 times.
-repro:
--press play
--click on the gameobject "state machine". The state variable should have the value 1.
--click on the game window to get focus
--press A. The State variable in StateManagement has now the value 2.
--press B. The State variable in StateManagement has now the value 1.
--press A. NOTICE: Nothing happens.
--press A again. The state variable in StateManagement has now the value 2.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terms of Service agreement checkbox is invisible under specific OS system themes (UI Accessibility)
- Tile Palette: "Create New Tilemap" dropdown area is displayed in several colors
- Input.mousePosition stops syncing to touch input when using "DownloadHandlerTexture" in WebGL build
- UI Builder canvas doesn't update element styling accordingly when changing Active Theme for some Editor Authoring elements
- Selector Value buttons are not aligned with parameters in UI Builder
Resolution Note (fix version 1.0.0-preview.6):
Fixed by https://github.com/Unity-Technologies/InputSystem/pull/1064