Search Issue Tracker
Fixed in 1.3.0
Votes
0
Found in [Package]
1.1.0-pre.5
Issue ID
1347829
Regression
No
InputAction.controls are accessed slower when the gamepad/controller is not connected
How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. Enter the Play Mode (with the controller connected)
3. Inspect the delay at which the InputAction.controls is accessed
4. Disconnect the controller
5. Inspect the delay again
Expected result: Delay to access the InputAction.controls is insignificant (~0.02ms)
Actual result: Delay to access the InputAction.controls is a lot larger with the gamepad/controller disconnected (~10ms)
Reproducible with: 1.1.0-pre.5 (2019.4.29f1, 2020.3.14f1, 2021.1.16f1, 2021.2.0b4, 2022.1.0a2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- No data received in Profiler when connecting to WebGL Player without "Autoconnect Profiler" option enabled
- Screen Space Ambient Occlusion is ignored when toggling "Post Processing" visibility in the Scene window overlay
- “RenderTexture.Create failed: requested size is too large.” errors are thrown and the Inspector window is black when selecting a CubemapArray texture
- Crash on AMDUnityPlugin.DLL in specific built project when using FSR2 upscaler
- RenderObjects does not have any Depth texture bound when Event is set to AfterRenderingPostProcessing
Resolution Note (fix version 1.3.0):
Fixed by https://github.com/Unity-Technologies/InputSystem/pull/1437.