Search Issue Tracker
Won't Fix
Won't Fix in 1.4.X
Votes
0
Found in [Package]
1.2.0
1.3.0
Issue ID
ISXB-160
Regression
No
[Input System] Reading a gamepad trigger as a button produces inaccurate press/release states
Reproduction steps:
1. Open project "InputSystem_TriggerIssue.zip"
2. Open the Scene "SampleScene"
3. Enter Play Mode
4. Press the right trigger button on the gamepad then let go
5. Observe the Console window
Expected result: 2 Callbacks are called in the Console window (Pressed and Released)
Actual result: More than 2 Callback are called in the Console window
Reproducible with: 1.2.0 (2019.4.34f1), 1.3.0 (2020.3.25f1, 2021.2.7f1, 2022.1.0b2, 2022.2.0a1)
Note:
- Tested on a PS5 controller
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ScrollView speed is slower when entering Play mode
- UI Builder elements disappear and "Semantic - Unknown template name" error appears when changes to "Template" parameter are saved
- Renderers outside Light Probe hull use incorrect Ambient Probe values when "Renderer Light Probe Selection" is set to "Use Ambient Probe" and "Light Probes" on Mesh is set to "Blend Probes"
- ArgumentNullException error occurs when selecting a Camera in the Hierarchy with the Scene view open
- Clicking 'Open Editor Log' through the Console fails to open redirected Logs when relative Log files exist outside of the Project root
Resolution Note:
There are no fixes planned for this Bug
Resolution Note (1.4.X):
This is an intentional behavioral change from this commit: https://github.com/Unity-Technologies/InputSystem/commit/753bc6b2a76a65512a49d724763df9b1cac6a9d0
The change is documented there in "CHANGELOG.md"