Search Issue Tracker
Fixed in 1.1.0-pre.5
Votes
1
Found in [Package]
1.0.0
Issue ID
1255580
Regression
No
[Input System] Mouse and Touchscreen control schemes are ambiguous when using Touch Simulation in Editor
Reproduction steps:
1. Open the attached project ("case_1255580-TouchSchemes.zip")
2. Open the repro scene ("SampleScene")
3. Enter Play Mode
4. Try clicking around in the Game View
5. Select "Main Camera" GameObject
Expected result: "Touch" is the active Control Scheme and "Clicked" logs are printed in the Console
Actual result: "Keyboard&Mouse" is the active Control Scheme and no logs are printed
Reproducible with: 2019.4.3f1, 2020.1.0b16, 2020.2.0a18
Couldn't test with 2018.4 (minimal required package version is not supported)
Reproducible with package versions: 0.9.0-preview. 1.0.0
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab override popup is cropped/positioned incorrectly when more than one display is used and a higher display Scale is set
- Opening a dropdown on a small screen results in its instant closing when mouse cursor is pressed where the dropdown is going to be opened
- Only "ArgumentNullException: Value cannot be null" is displayed instead of all the actual errors when opening a project with numerous compilation errors
- MultiColumnListView and MultiColumnTreeView do not change selection on first input when focus is set by code
- SerializedProperty.DataEquals is returning false when SerializedProperty.EqualContents return true
Resolution Note (fix version 1.1.0-pre.5):
Fixed in: 1.1.0-pre.5
Mouse now disabled while touch simulation is active.