Search Issue Tracker
Fixed in 1.0.0-preview.4
Votes
0
Found in [Package]
1.0-preview
Issue ID
1191342
Regression
No
[Input System] Input from before game has started may leak into game
This can be seen in SimpleDemo, for example, when going into play mode and finding that the player is suddenly looking at the ground.
What seems to happen is that we receive input from in-between when play mode is started and when the game actually starts. In particular, it seems we are accumulating input that we then process in batch leading to potentially jarring changes in game state on the first frame of the game.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IndexOutOfRangeException occurs when entering "<a></a>" tags in a TextMeshPro UI field
- Numeric property drag cursor gets enabled in the Inspector Preview window when the window is above numeric properties
- UI elements become unusable due to Object and Text Fields being set to empty/"0" when clicking "Reset" on their Components
- Scene Asset is not attached to a Lighting Data Asset for a URP Package Sample Scene
- Gizmos are not rendered for the Base Camera when using Camera Stacking
Resolution Note (fix version 1.0.0-preview.4):
Fixed in https://github.com/Unity-Technologies/InputSystem/pull/978