Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
1.1.0-prev.5
Issue ID
1354817
Regression
No
[Input System] Hold interaction doesn't trigger when performed a second time
How to reproduce:
1. Open attached project "1354817"
2. Enter SampleScene Scene
3. Enter Play mode
4. In the Game view press and hold left-click until a message "held" appears in the Console
5. Repeat the 4th step
Expected result: A message "held" appears in the Console again
Actual result: No message appears in the Console
Reproducible with: 1.0.2 (2019.4.29f, 2020.3.15f1, 2021.1.16f1)
Not reproducible with: 1.1.0-pre.5 (2019.4.29f1, 2021.2.0b5, 2022.2.0a4)
Note:
-When "hold" Action's binding is set to a keyboard key it produces the expected result
-When "hold" Action has more than 1 binding it reproduces the issue even if those bindings are keyboard keys
-
Resolution Note:
Fixed in: 1.1.0-preview.2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Skinned Mesh Renderer with multiple Animator Components does not render when "Optimize Game Objects" is enabled
- [iOS]Certain characters are not displayed when using iOS devices with 18 OS and newer
- Trees do not render in 'Unity Terrain - URP Demo Scene'
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
This is a duplicate of issue #1338944