Search Issue Tracker
Won't Fix
Won't Fix in 2023.3.X
Votes
0
Found in
2022.2.2f1
2023.1.0a24
2023.2.0a1
2023.3.0a3
Issue ID
UUM-27301
Regression
Yes
Input drawn with PropertyDrawer every few frames sets the value to null when changing the input value
Reproduction steps:
1. Open the attached “Test Project” project
2. Open the “SampleScene” scene
3. Select “Main Camera” GameObject
4. Select the “New Behaviour Script (Script)” component
5. Press the “Test” button
6. Change value inside newly appeared input
7. Observe the input while changing the value
Expected result: The input value changes without any interruptions
Actual result: The input value, every few frames, is defined as null
Reproducible with: 2022.2.0a9, 2022.2.2f1, 2023.1.0a24
Not reproducible with: 2020.3.43f1, 2021.3.16f1, 2022.2.0a8
Reproducible with: Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Weight Brush Overlay text is clipped in Sprite Editor
- GameObject Transform scale values reset to their previously saved values when proportions are constrained and certain decimal values are entered in the Inspector
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project
Resolution Note:
Can't reproduce in latest 2022.3, 2023.2 and 2023.3. Try upgrading the Editor. If the bug is still present, we're sorry for the inconvenience, it could mean that the reproduction steps needed to be more detailed.
Resolution Note (2023.3.X):
Can't reproduce in latest 2022.3, 2023.2 and 2023.3. Try upgrading the Editor. If the bug is still present, we're sorry for the inconvenience, it could mean that the reproduction steps needed to be more detailed.