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Fixed in 2018.3.X
Fixed in 2017.4.X, 2018.2.X
Votes
36
Found in
2017.4.5f1
Issue ID
1049679
Regression
No
Input buffering and responsiveness issue for Linux Standalone builds with low framerate
To reproduce:
1) Open attached project and ThirdPersonCharacter scene
2) Create new script
3) In Start function, add "Application.targetFrameRate = 10;" and save the script
4) Attach that script to any object in scene
5) Build and run for Linux
6) Use arrow keys/WASD to move
Expected: Character stops immediately after input ends
Actual: Character continues running for 20+ seconds even if all buttons are released
Reproduced in 2017.4.5f1, 2018.2.0b7
Not reproduced in Win Standalone
Comments (14)
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luluckseo
Aug 19, 2021 00:49
You made it. Thank you.
BurningToad
Jul 11, 2018 21:19
Same issue still exists in 2018.2.0f2
Sorthious
Jul 11, 2018 15:08
Please fix this and other performance hindering bugs so we can enjoy Unity as much as Windows users.
castigliones
Jul 11, 2018 14:24
This issue is preventing upgrading to latest version of Unity on Linux for builds - please address ASAP.
Ravenscar
Jul 11, 2018 07:51
Please fix this issue.
Kaffien
Jul 11, 2018 04:12
Please fix this issue. I'd love to play SOTA I. Linux again!
bpatrickinga
Jul 11, 2018 03:56
I know the Win base is bigger but please allocate some resources to get Unity stable on all platforms. I am not even asking for same level of features but stability is urgent!
Ben_Hroth
Jul 11, 2018 02:39
Love Unity, but this needs prompt addressing.
U235Sentinel
Jul 09, 2018 22:23
This needs to be fixed. It's been an issue for months.
Woodchuck5
Jul 09, 2018 19:45
Pretty please with ice cream and chocolate drizzle on top fix this!