Search Issue Tracker
Fixed
Fixed in 1.7.8
Votes
0
Found in [Package]
1.7.1
Issue ID
UVSB-1457
Regression
No
Inline Node UI not appearing in correct position when node connected to is deleted
- Reproducible on:
** VS 1.7.0, develop, exact commitÂ
d1079a53fee2480af077b20a47c3bf39d3d7db10 (not exactly develop, but close)
** Unity 2021.1.3f1
* Windows
Steps to Reproduce:
** Open a graph
** Create a "Load Scene: Scene Name, Mode" Node.
!image-2021-04-29-08-01-52-886.png!
** Drag the Mode port out and create a literal to attach it to
!image-2021-04-29-08-02-58-225.png!
** Drag the load scene node to a different position in the graph
* Delete the mode literal node (Note: This is done by selecting the Load Scene Mode Literal node and hitting the Delete key. This doesn't work if you simply disconnect the port, etc).
Outcome Results:
* The inline view for mode appears where the load scene node was originally, rather than where it's been moved to.
!image-2021-04-29-08-14-41-023.png!
!image-2021-04-29-08-11-56-329.png!
Expected Results:
When the literal node is deleted, the inline dropdown view should appear in its correct position over the moved node.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terms of Service agreement checkbox is invisible under specific OS system themes (UI Accessibility)
- Tile Palette: "Create New Tilemap" dropdown area is displayed in several colors
- Input.mousePosition stops syncing to touch input when using "DownloadHandlerTexture" in WebGL build
- UI Builder canvas doesn't update element styling accordingly when changing Active Theme for some Editor Authoring elements
- Selector Value buttons are not aligned with parameters in UI Builder
Resolution Note (fix version 1.7.8):
Fixed default inspectors for nodes not appearing in the correct position after a connected node is deleted [BOLT-1457](https://issuetracker.unity3d.com/product/unity/issues/guid/BOLT-1457)